Launch day!


A project that was supposed to take one week has taken *checks notes* three months? I guess that's a side effect of making something actually professional. Truth be told I'd had this idea for a while, and actually writing it up took about a week and a half, but trying to format the thing took a lot longer than that, and it wouldn't have been possible without all the artists and game designers I've worked with over the years.

This project has really been an experiment in graphical design (something I've never learned outside of a couple video editing projects) sooo I've learned a lot, especially about working with artists. It's been such an invaluable experience and I hope that all the passion I have for game design and the world I'm struggling to bring forward is recognisable even in this one page of 'game'.

So hey, thanks for checking out Blade and Spirit 1.0 I'll be working on a primer for the world at large for a little while longer, but if you just can't wait to find out more get in touch with my email herdsdesign@gmail.com and let me know!

Files

Blade and Spirit v1.0.pdf 387 kB
Oct 28, 2020

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